PlanetA010_v
============
  Textures:
    - PlanetA01b_128
        Offset: -1.4675999879837036, 0
        Scale: 2, 3
    - Cloud01_128
        Offset: 1.4675999879837036, 0
        Scale: 2, 1
    - Cloud05_128
        Offset: 4.0320000648498535, 0

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 218, 212, 192, 150
    - 96, 96, 96, 255
    - 103, 103, 103, 255

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 153, 137, 117, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (153, 137, 117) to (218, 212, 192) using (tex #1 RGB))
         A = (lerp from 150 to 0 using (vertex A)), multiply by 2
    2: RGB = ((96, 96, 96) * (tex #2 RGB)), then add (prev. RGB)
         A = 0, then add (prev. A)
    3: RGB = ((103, 103, 103) * (tex #3 RGB)), then add (prev. RGB)
         A = 0, then add (prev. A)
    4: RGB = ((vertex RGB) * (prev. RGB)), then add (prev. A)
         A = (vertex A)



PlanetA01_v
===========
  Textures:
    - PlanetA01_128
        Offset: -0.3467999994754791, 0
        Scale: 2, 2
    - Cloud01_128
        Offset: 0.3467999994754791, 0

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 76, 188, 255, 150
    - 76, 131, 211, 255

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 4, 105, 234, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (4, 105, 234) to (76, 188, 255) using (tex #1 RGB))
         A = (lerp from 150 to 0 using (vertex A)), multiply by 2
    2: RGB = ((76, 131, 211) * (tex #2 RGB)), then add (prev. RGB)
         A = 0, then add (prev. A)
    3: RGB = ((vertex RGB) * (prev. RGB)), then add (prev. A)
         A = 0, then add (prev. A)



PlanetA02_v
===========
  Textures:
    - PlanetA05_128
        Offset: -0.19999997317790985, 0
        Scale: 1, 0.9521484375
    - Cloud05_128
        Offset: 0.6999999284744263, 0

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 159, 255, 76, 150
    - 157, 145, 127, 255

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 44, 202, 72, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (44, 202, 72) to (159, 255, 76) using (tex #1 RGB))
         A = (lerp from 150 to 0 using (vertex A)), multiply by 2
    2: RGB = ((157, 145, 127) * (tex #2 RGB)), then add (prev. RGB)
         A = 0, then add (prev. A)
    3: RGB = ((vertex RGB) * (prev. RGB)), then add (prev. A)
         A = 0, then add (prev. A)



PlanetA03_v
===========
  Textures:
    - PlanetA04_128
        Offset: -0.0012000000569969416, 0
        Scale: 4, 2
    - Cloud01_128b
        Offset: 0.002400000113993883, 0
        Scale: 4, 1

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 0, 235, 255, 150
    - 220, 220, 220, 255

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 44, 56, 80, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (44, 56, 80) to (0, 235, 255) using (tex #1 RGB))
         A = (lerp from 150 to 0 using (vertex A)), multiply by 2
    2: RGB = ((220, 220, 220) * (tex #2 RGB)), then add (prev. RGB)
         A = 0, then add (prev. A)
    3: RGB = ((vertex RGB) * (prev. RGB)), then add (prev. A)
         A = 0, then add (prev. A)



PlanetA04_v
===========
  Textures:
    - PlanetA03_128
        Offset: -0.6912000179290771, 0
        Scale: 2, 1
    - Cloud03_128
        Offset: 1.7280001640319824, 0

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 59, 212, 14, 150
    - 164, 164, 164, 255

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 4, 93, 165, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (4, 93, 165) to (59, 212, 14) using (tex #1 RGB))
         A = (lerp from 150 to 0 using (vertex A)), multiply by 2
    2: RGB = ((164, 164, 164) * (tex #2 RGB)), then add (prev. RGB)
         A = 0, then add (prev. A)
    3: RGB = ((vertex RGB) * (prev. RGB)), then add (prev. A)
         A = 0, then add (prev. A)



PlanetA05_v
===========
  Textures:
    - PlanetA01_128
        Offset: -0.3467999994754791, 0
        Scale: 2, 2
    - Cloud01_128
        Offset: 0.3467999994754791, 0

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 143, 255, 81, 150
    - 152, 152, 152, 255

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 80, 202, 44, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (80, 202, 44) to (143, 255, 81) using (tex #1 RGB))
         A = (lerp from 150 to 0 using (vertex A)), multiply by 2
    2: RGB = ((152, 152, 152) * (tex #2 RGB)), then add (prev. RGB)
         A = 0, then add (prev. A)
    3: RGB = ((vertex RGB) * (prev. RGB)), then add (prev. A)
         A = 0, then add (prev. A)



PlanetA06_v
===========
  Textures:
    - PlanetA05_128
        Offset: -0.19999997317790985, 0
        Scale: 1, 0.9521484375
    - Cloud05_128
        Offset: 0.6999999284744263, 0

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 255, 207, 197, 150
    - 197, 197, 197, 255

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 214, 113, 105, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (214, 113, 105) to (255, 207, 197) using (tex #1 RGB))
         A = (lerp from 150 to 0 using (vertex A)), multiply by 2
    2: RGB = ((197, 197, 197) * (tex #2 RGB)), then add (prev. RGB)
         A = 0, then add (prev. A)
    3: RGB = ((vertex RGB) * (prev. RGB)), then add (prev. A)
         A = 0, then add (prev. A)



PlanetA07_v
===========
  Textures:
    - PlanetA03_128
        Offset: -0.6912000179290771, 0
        Scale: 2, 1
    - Cloud03_128
        Offset: 1.7280001640319824, 0

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 177, 255, 105, 150
    - 193, 193, 193, 255

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 101, 210, 56, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (101, 210, 56) to (177, 255, 105) using (tex #1 RGB))
         A = (lerp from 150 to 0 using (vertex A)), multiply by 2
    2: RGB = ((193, 193, 193) * (tex #2 RGB)), then add (prev. RGB)
         A = 0, then add (prev. A)
    3: RGB = ((vertex RGB) * (prev. RGB)), then add (prev. A)
         A = 0, then add (prev. A)



PlanetA08_v
===========
  Textures:
    - PlanetA04_128
        Offset: -0.0012000000569969416, 0
        Scale: 4, 2
    - Cloud01_128b
        Offset: 0.002400000113993883, 0
        Scale: 4, 1

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 255, 131, 114, 149
    - 179, 179, 179, 255

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 182, 97, 72, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (182, 97, 72) to (255, 131, 114) using (tex #1 RGB))
         A = (lerp from 149 to 0 using (vertex A)), multiply by 2
    2: RGB = ((179, 179, 179) * (tex #2 RGB)), then add (prev. RGB)
         A = 0, then add (prev. A)
    3: RGB = ((vertex RGB) * (prev. RGB)), then add (prev. A)
         A = 0, then add (prev. A)



PlanetA09_v
===========
  Textures:
    - PlanetA01_128
        Offset: -0.08720000088214874, 0
        Scale: 2, 1
    - Cloud03_128
        Offset: 0.3051999807357788, 0

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 255, 232, 105, 114
    - 42, 42, 42, 255

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 218, 161, 12, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (218, 161, 12) to (255, 232, 105) using (tex #1 RGB))
         A = (lerp from 114 to 0 using (vertex A)), multiply by 2
    2: RGB = ((42, 42, 42) * (tex #2 RGB)), then add (prev. RGB)
         A = 0, then add (prev. A)
    3: RGB = ((vertex RGB) * (prev. RGB)), then add (prev. A)
         A = 0, then add (prev. A)



PlanetRing01_v
==============
  Textures:
    - PlanetRing01_64

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 255, 248, 224, 80

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 129, 97, 72, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (129, 97, 72) to (255, 248, 224) using (tex #1 RGB))
         A = (lerp from 80 to 0 using (vertex A)), multiply by 2
    2: RGB = ((vertex RGB) * (prev. RGB)), then add (prev. A)
         A = 0



PlanetSkyA01_v
==============
  Textures:

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 60, 60, 60, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Steps:
    1: RGB = (0, 0, 0)
         A = (vertex A), multiply by 2
    2: RGB = -1 * (prev. A), then add (60, 60, 60)
         A = (vertex A)
